This menu option contains a list of the roms that you have most recently loaded. Just as long as there is a valid game (rom) file in the compressed archive ending with an. The desmume windows port is also able to load some compressed formats, like zip, rar, and 7z. Just use the explorer window to browse to the file, and click on open. The rest of this manual will be spend on explaining all the other options in the menu. See the article Installing DeSmuME from source on Windows for details. But if you want, you can also compile from source. Once the game has finished loading (and this should only take a few seconds at most), your game will automatically start running. This will open up an explorer window, within which you can browse to the rom (nds file) that you wish to play. You can do this by going to 'File' in the menu, and selecting 'Open Rom'. When you start the emulator for the first time, you probably just want to play a certain game. # 1.1.4.15 Config | Enable State Rewinding # 1.1.4.4 Config | Control Config | Allow Left+Rt/Up+Dn # 1.1.3.13 View | Display Graphical Input # 1.1.3.7 View | Screen Separation | Editable via border dragging # 1.1.3.6 View | Screen Separation | White,Gray,Black # 1.1.3.4 View | Window size | Always On Top # 1.1.1.20 File | Lua Scripting | Close All Script Windows # 1.1.1.19 File | Lua Scripting | New Lua Script Window NOTE: This refers to the 0.9.5 revision of desmume, and may or may not accurately reflect any other revision. This page was last modified on 22 November 2009, at 18:17. Quit desmume after the specified seconds for testing purpose. Set the language in the firmware, LANG as follows: May produce better or worse frame rates depending on hardware.ġ = internal desmume software rasterizer (default)Ģ = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume -help) Use software colour conversion during OpenGL screen rendering. Intensity of fadeout for scanlines filter (corner) (default 4)Įnable the ARM9 GDB stub on the given portĮnable the ARM7 GDB stub on the given portĮnables using OpenGL for screen rendering Intensity of fadeout for scanlines filter (edge) (default 2) In the future, other optimizations will require higher numbers of cores (optimizations for quad-core are planned, but it won't be too impressive) Presently, any system with more than one core (this may inadvertantly include singlecore systems with hyperthreading, but I can't test it) will operate with somewhat reduced OSD functionality, with lower quality and no asynchronous composition. Overrides the emulator's autodetection for number of processors. Set to 1 to enable the emulation of SWI via the provided bios files, which I hope you have provided with the above options. Specifies a path to an arm7 bios which will be used Specifies a path to an arm9 bios which will be used Requests cflash in gbaslot with filesystem rooted at this path Requests cflash in gbaslot with fat image at this path Indicates that emulation should start paused Specifies a path to a new dsm format movie The commandline arguments for these platforms are described here: We are trying slowly to move over to a common command line handling engine. The GTK+ and windows ports share common command line arguments. Therefore, the decision was made to create separate manuals for each port as well: when a specific port is changed, only the manual for that specific port needs to be altered.ĭeSmuME Manual for the Linux command line port As a consequence, some behaviours and menu structures are different in each port. Conversely, some ports are far behind some others. As a consequence, some ports are able to move well ahead of the others. O 2.8 -bios-arm7=BIOS_ARM9_PATH ĭeSmuME places responsibility on the developers of each port to expose emulation features in a way that is tuned to the needs of that platform. O 2.6 -cflash-path=PATH_TO_DISK_DIRECTORY O 2.3 -record-movie=PATH_TO_RECORD_MOVIE * 2 DeSmuME Common command line arguments
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